Problem with Indoor Location SDK

How resilient are the Indoor Location SDK's algorithms to the presence of glass walls?

I tried mapping a medium sized room with a glass door and 3 concrete walls. I was able to map the space but the positioning demo was displaying inaccurate positioning information.

Is this an expected degradation or am I doing something wrong?


As glass is a high interference material, it might negatively impact the results.
It would be probably better to try with another space.

We're running lots of tests, so it might get improved in the future.