Kuz
January 18, 2020, 10:57am
1
Hi,
I created Indoor project for iOS strictly following these instructions: https://developer.estimote.com/indoor/ios-tutorial/#install-indoor-sdk-via-cocoapods .
Also tried to create an application using Unity3D from this repository: https://github.com/Estimote/Unity3D-Indoor-Example .
In all cases, I didn’t get any mistakes, but at the very end, the finished application wasn’t uploaded to Iphone. I only get this message:
I don’t know what it is or where to find the error. If anyone else has encountered this, please could you write me what to do!
I use xcode 11.1 and iphoneXR with iOS 13.1.3.
Beacon firmware version: OS 4.13.3
Hardware revision I1.2
Best regards,
Dmitry Kuz
Kuz
January 20, 2020, 12:40pm
2
So, I’ve solved this issue by restoring and upgrading my iphone (maybe somebody knows the best solution to such problems, I’d be glad if he shared the solution ).
But now, when I build using Unity I always get message "outside location” on phone screen. When I build by this tutorial “https://developer.estimote.com/indoor/ios-tutorial/#install-indoor-sdk-via-cocoapods ” I don’t get any messages in console…
Now I use iOS 13.3 and Xcode 11.3.1
Kuz
January 21, 2020, 11:38am
3
After updating my phone, I still can’t make a location with this application: https://apps.apple.com/us/app/estimote-indoor-location/id963704810 I always have this error:
Before that, I made a plan using this description: https://developer.estimote.com/indoor/map-your-location/#the-advanced-way-location-builder And it was successfully uploaded to the cloud. What’s more, I was able to see it on your application. But… Is the position accuracy that low? Or are there ways to improve it?