Beacon detection is too slow

I am currently working on a unity plugin for the iOS Proximity SDK for an location based audio-game, and noticed that the detection speed for beacons is pretty slow, up to 10s for beacons to be detected. For the app I am doing this is too slow, I need about 1 second.

Do people have experience with adjusting the beacon’s broadcasting power and intervals in the cloud? Which values are the ones influencing the proximity SDK? I am guessing it is the “Connectivity Packet” settings, am I right?

Can I also speed up scanning in the App itself? If yes, how would I go about that.

Nobody knows about this? I am mainly confused by mismatching terminology in documentation, cloud UI and SDKs.