Your closed source SDK crashes

You guys have some serious code stability problems.

(lldb) bt
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x10)
    frame #0: 0x0000000102496c60 Proximity`__43-[ESTMeshMessageSynchronizer confirmBuffer]_block_invoke + 220
    frame #1: 0x00000001024b4ce8 Proximity`-[ESTRequestBase parseRespondedData:] + 116
    frame #2: 0x00000001025b7cf8 Proximity`-[ESTRequestConfirmMeshBuffer parseRespondedData:] + 172
    frame #3: 0x00000001024b46f8 Proximity`-[ESTRequestBase connectionDidFinishLoading:] + 200
    frame #4: 0x0000000182f61d48 CFNetwork`__65-[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:]_block_invoke + 60
    frame #5: 0x0000000183155310 Foundation`__NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ + 16
    frame #6: 0x00000001830959e4 Foundation`-[NSBlockOperation main] + 72
    frame #7: 0x0000000183085620 Foundation`-[__NSOperationInternal _start:] + 848
    frame #8: 0x0000000183157004 Foundation`__NSOQSchedule_f + 404
    frame #9: 0x000000010374545c libdispatch.dylib`_dispatch_client_callout + 16
    frame #10: 0x000000010374a050 libdispatch.dylib`_dispatch_main_queue_callback_4CF + 1192
    frame #11: 0x0000000182731eb0 CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12
    frame #12: 0x000000018272fa8c CoreFoundation`__CFRunLoopRun + 2012
    frame #13: 0x000000018264ffb8 CoreFoundation`CFRunLoopRunSpecific + 436
    frame #14: 0x00000001844e7f84 GraphicsServices`GSEventRunModal + 100
    frame #15: 0x000000018bc242e8 UIKit`UIApplicationMain + 208
  * frame #16: 0x00000001024930f0 Proximity`main at AppDelegate.swift:7
    frame #17: 0x000000018217256c libdyld.dylib`start + 4
(lldb)

Hi @Mike_Farrell,

Thanks for pointing that out! We’ll be updating this before the end of the week.