this is right a formula to get distance of beacons?
private double getDistance(int rssi, int txPower) {
return Math.pow(10d, ((double) txPower - rssi) / (10 * 2));
}
this is right a formula to get distance of beacons?
private double getDistance(int rssi, int txPower) {
return Math.pow(10d, ((double) txPower - rssi) / (10 * 2));
}
It’s better to use our function: Utils#computeAccuracy(beacon)
.
I think it looks the same, by the way thanks (y).